Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2021.2
2021.2.0a15
Issue ID
1334466
Regression
Yes
Adding Rule Tile with default GameObject to Tile Palette causes errors in Console
Reproduction steps:
1. Open project "case_1334466-RuleTIle_Bug"
2. Open Tile Palette from Windows>2D>Tile Palette
3. Click on New Palette
4. Drag "New Rule Tile" into Tile Palette
5. Observe error in Console
Expected result: Rule Tile displays no errors when added
Actual result: Prefab Asset is disabled
Reproducible with: 2.0.0 (2021.2.0a15),
Not reproducible with: 1.6.0-preview.1 (2019.4.24f1), 1.6.4-preview (2020.3.4f1), 2.0.0 (2021.1.4f1, 2021.2.0a14)
Could not test with: 2018.4.33f1 (Doesn't have package)
Package causing issue: 2D Tilemap Extras
Error: [Worker0] Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption (GameObject: 'Circle(Clone)').
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0a20 and above
Resolution Note (fix version 2021.1):
Fixed in 2021.1.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1