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0
votes
Fixed

[CacheServer] Changing date modified on directory meta file causes all f...

Assets Management

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Jan 04, 2016

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Version/s: 5.2.2f1

Steps to reproduce: 1. Run the included CacheServer2. Open the project until it full loads. Make sure to enable usage of Cache Serve... Read more

0
votes
Fixed

Starting Play Mode in Editor AnimatorStateMachine::BuildRuntimeAsset tak...

Animation

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Feb 11, 2016

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Version/s: 5.2.3p1

To reproduce the issue follow the steps:1. Open "PlayModeEntrySlowdown" project2. Select Obsidian -> Preferences3. Uncheck the "A... Read more

1
votes
Won't Fix

[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices

Android

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Jan 24, 2016

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Version/s: 5.2.3p1

Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more

1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

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Dec 08, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more

0
votes
Not Reproducible
0
votes
Postponed

Shader Render Queue Changes doesn't properly reflect in Material m_Custo...

Shaders

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Jul 29, 2015

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Version/s: 5.2.0b3

To reproduce:1.Create new project, import attached "CustomShader.shader" file.2.Change project settings in Project Settings > Edi... Read more

0
votes
Fixed

Decreased performance on low end devices when UI is used

UI

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Sep 11, 2015

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Version/s: 5.2.0f3

1. Open attached package2. Add content to scene3. Build to iPhone 44. FPS will be around 20 Regression from 5.2.0f3No repro with 5.1... Read more

0
votes
Fixed

Incorrect Caret Calculations

UI

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Dec 05, 2015

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Version/s: 5.2.3f1

Read more

0
votes
Not Reproducible

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