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WebGL Build fails with "Uncaught incorrect header check" on Chrome
Build and run the attached project for WebGL. It fails to run with "Uncaught incorrect header check" in Chrome, but works fine in Fi... Read more
TAA (URP setting) - Missing info / warning box to inform action needed
!image-2024-02-05-11-43-48-286.png|width=1105,height=880! Read more
[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...
1. Open Unity and set OpenGL as graphic API:a. Edit - Project settings - Player.b. Uncheck Auto for windows.c. Press + and add OpenG... Read more
Build Profile - Platform Browser: Top window section isn't consistent to...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Click the "Add Build Profile" button, which is displayed i... Read more
[Android] The Player screen appears stretched when the application is st...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the project (File > Build And Run)3. When the Unity logo... Read more
The label that uses data binding is no longer updated at runtime when `I...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Sandbox/BindingBugRepro/ReproScene.unity” Scene3. En... Read more
Build fails with the "IL2CPP error C2039: __entity is not a member of Bl...
Reproduction steps:1. Open the attached “repro_IN-87613“ project2. Open the “Assets/Scenes/main.unity“ Scene3. Open the Build Profil... Read more
Unity Editor freezes when entering large values into the Margin fields o...
Steps to reproduce:1. Create a new 3D project2. Right-click in the Hierarchy window > UI > Text - TextMeshPro3. Select created... Read more
[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting ...
Steps to reproduce:1. Create a new Unity project2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting ->... Read more
[Mobile] Screen.resolutions returns empty array on iOS/Android devices
How to reproduce:1. Open the attached "1411013_Repro.zip" project2. Build and run the Scene "SampleScene" on an iOS or Android devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject