Search Issue Tracker
InputEventTrace Replay causes a timing offset when pausing the playback
How to reproduce: 1. Open the “IN-98983_repro“ project 2. Open the “InputRecorderSample“ scene 3. Enter Play Mode 4. Press the “... Read more
The New Input System is not detecting clicks when under heavy load
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the "/Assets/Scenes/Main.unity" Scene 3. Enter the Play Mode... Read more
All serialized Input control paths change when modifying one
How to reproduce: 1. Open the “IN-99486_repro“ project 2. Open the “SampleScene“ 3. Select the “InputIssue“ GameObject 4. In the... Read more
PlayerInput actions not triggered when using Invoke C# Events behavior
Steps to reproduce: 1. Open the attached "InputSystemMigrationIssue-master.zip" project 2. Open the "OutdoorsScene" 3. Enter Play... Read more
Null key present in Keyboard.current.allKeys when iterating through the ...
How to reproduce: 1. Open the “IN-99819_NullKeyboardKey“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Exit Play Mode ... Read more
Input Action is performed when rebinding with a gamepad
How to reproduce: 1. Open the “IN-100200_repro“ project 2. Open the “RebindingUISampleScene“ 3. Enter Play mode 4. In Game view... Read more
Input System's pen delta position returns incorrect Y values when using ...
How to reproduce: 1. Open the “PenDeltaBug.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Press any part of the Ga... Read more
Input System does not work due to a missing "Restart" prompt when receiv...
Reproduction steps: 1. Create any new project that uses Unity Version Control 2. Remove the “Input System” package if it was automat... Read more
New Input System requires multiple screen touches when selecting UI in t...
How to reproduce: 1. Open the project “IN-99955_touch-issue” 2. Build the project, File → Build and Run 3. Use the touch screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP