Search Issue Tracker
Broken Prefab material in Competitive Action Multiplayer template
Steps to reproduce:1. Create new Unity project using Competitive Action Multiplayer Template2. Go to Assets > Prefabs > Ghosts... Read more
Reorderable ListView inside a ScrollView has a glitchy behavior when try...
Reproduction steps:1. Open the attached “IN-96527.zip” project2. Open the “Sample” Scene3. Enter the Play mode4. Drag the reorderabl... Read more
The Inspector Window is not brought into focus when an additional Window...
Steps to reproduce: Create and open a Competitive Action Multiplayer template In your layout, in the same spot the Inspector is in, ... Read more
[Windows] Active Touch Count keeps increasing when repeatedly clicking i...
Reproduction steps:1. Open the attached “IN-96723_touch_repro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Change G... Read more
Set as Value in UI Builder doesn't work across all properties.
Steps to reproduce: Add a new selector in UIBuilder. Open/Expand the USS preview panel. Expand text properties, right click size and... Read more
"Texture Readback is not supported by WebGPU. Use AsyncGPUReadback Inste...
Steps to reproduce: Open attached project Open Build Profiles and switch to Web platform Set Client Browser Type to Safari (for me a... Read more
Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan
How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings >... Read more
Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when t...
How to reproduce:1. Open the attached "IN-95839" project2. Open the “SampleScene”3. Enter Play mode4. Observe the result Expected re... Read more
Overlay Camera "clear depth" not working on Vulkan+GooglePixel
Steps to reproduce: Open attached repro project Build to a Google Pixel (confirmed repro on 7,8,9) Look at the phone Actual results:... Read more
Keyboard inputs are not excluded when using WithControlsExcluding
How to reproduce:1. Open the attached “IN-94799” project2. Ensure a controller is connected3. Select the “Demo” GameObject in the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names