Search Issue Tracker
Active
Under Consideration for 1.1.X
Votes
0
Found in [Package]
1.1.5
Issue ID
PROFB-316
Regression
No
"Texture Readback is not supported by WebGPU. Use AsyncGPUReadback Instead" error when capturing memory snapshot on a build using WebGPU graphics API
*Steps to reproduce:*
# Open attached project
# Open Build Profiles and switch to Web platform
# Set Client Browser Type to Safari (for me autoconnecting profiler to Chrome didn't always work)
# Enable Development Build and Autoconnect profiler
# Build and Run
# Once browser launches the build, open memory profiler window and capture new memory snapshot of the connected player
*Actual results:* New snapshot is created, "Texture Readback is not supported by WebGPU. Use AsyncGPUReadback Instead" is thrown to console, captured snapshot has no preview image
*Expected results:* Snapshot is created without any errors
*Reproducible with versions:* 1.1.5 (6000.1.0b10, 6000.2.0a6)
*Reproduced on:* Safari Version 18.3 (20620.2.4.11.5)
{*}Could not test{*}: Google Chrome Version 133.0.6943.142 (Official Build) (arm64)
*Tested on (OS):* Apple M3 Max, MacOS 15.3.1
*Notes:*
* Not reproducible with WebGL 2 Graphics API
* Can't tell if issue is only with the preview image or if snapshot itself is also wrong in some way. One thing that looks suspicious is that Allocated Memory Distribution for Graphics is 0MB. It was 14MB for me when building with WebGL 2 graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
Add comment