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Tile Paint action disappears from Undo History when Tile Selection tool ...
Reproduction steps:1. Open the attached “BugRepro” Project2. Open the “Assets/Scenes/SampleScene” Scene3. Open the Undo History wind... Read more
[HDRP] The pregenerated LightDefinition.cs.hlsl does not match the sourc...
Reproduction steps:1. Open the attached "HDRPblank" project2. In the Project window, search for the file "LightDefinition.cs.hlsl" i... Read more
Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when openin...
How to reproduce:1. Open the attached “TileMapCrashBug.zip“ project2. Open the “Assets/Levels/Level2.unity“ Scene Reproducible with:... Read more
Scrolling vertically and horizontally is very fast when in Play Mode and...
How to reproduce:1. Open the attached project “canvastest.zip“2. Open the “Assets/Samples/App UI/1.0.5/UI Kit/Scenes/UI Kit.unity“ S... Read more
Crash on "GetManagerFromContext: pointer to object of manager 'MonoManag...
Reproduction steps:1. Open the attached “ReproProj” project2. Press “Retry” in the "Unity Package Manager Error" Window Expected res... Read more
Crash on MemoryProfiler::UnregisterAllocation when initializing entities...
How to reproduce:1. Open the attached “EntityBug.zip“ project2. Open the “Assets/Scenes/Main.unity“ Scene3. Enter Play Mode4. Press ... Read more
Extreme jittering in Play Mode when using DLSS and Forced Screen Percentage
How to reproduce:1. Open the “DLSSJittering“ project2. Open the “SampleScene”3. Make sure to enable “High Quality Line Rendering” (E... Read more
Test Runner test is inactive when Player test is run
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the Test Runner window (Window > General > Test Runner)3.... Read more
Noise Nodes do not update after connecting a time node to them in Shader...
How to reproduce:1. Create a new 3D Cross-Platform (URP) Project2. Create a new Shader Graph (Right-click in the Project Window ->... Read more
DownloadHandlerTexture can access a destroyed texture object on destruction
If DownloadHandlerTexture.GetContent is used to query a texture and that texture is explicitly destroyed prior to the destruction of... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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