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There is no support for layers or partial animations in the PlayableAPI
Steps to reproduce:1. Open attached project's scene "default".2. Enter play mode.3. Right dwarf's legs are twisted Reproduced on Win... Read more
AssetBundle names not listed in correct alphanumerical order
Steps to reproduce: 1. Open attached project2. Select the 'New Material'3. At the bottom of the Inspector, add 6 asset bundle names ... Read more
Can't edit Polygon Collider 2D when more than one are added to a single ...
How to reproduce:1. Create a new project2. Create a new empty GameObject3. Add two Polygon Collider 2D to the created empty GameObje... Read more
Visual Tree Asset Label doesn't underline the Text when it's bold
How to reproduce:1. Open the user's attached "textcore-underline-ellipsis-bug" project2. Observe the displayed Text in the Game view... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps:1) Open the attached project2) Open the scene and Play3) Check console, "YAY! the dll has been correctly loaded!"... Read more
[Metal] Metal warning thrown when opening an URP sample project
How to reproduce:1. Create and open a new URP 3D Sample Scene project2. Observe the console Expected results: No errors/warnings are... Read more
Crash on TypeTreeQueries::HashTypeTree when generating terrain with Gaia...
Reproduction steps: Open the attached “Great Fleece” project Click on Window → Procedural Worlds → Gaia → Show Gaia Manager In the G... Read more
Input from the "Backslash" key is not detected in the Web Player when us...
Reproduction steps:1. Change the system language to "Japanese" (on Windows: "Start -> Settings -> Time & Language -> La... Read more
Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...
Steps to reproduce: 1. Open attached project2. Open 'scene1'3. Bake lightmaps4. Open scene view window, select 'Clustering' in the v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size