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0
votes
Fixed

[Android] Multithreaded Rendering along with Trail Renderer causes appli...

Android

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Jan 04, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1) Download attached project 'CrashSceneSwitch.zip' and open in Unity2) Open 'demo' scene3) In Hierarchy, find o... Read more

10
votes
Fixed

Instantiating a UI prefab into another UI prefab crashes player

UI

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Dec 13, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project "prefab_instantiation.zip"2. Open Build settings, add "test" scene and build WSA Univers... Read more

0
votes
Won't Fix

Windows Build Crashes when project is imported from newer version, physx...

Deployment Management

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Nov 30, 2016

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Version/s: 5.5.0f2

When building for WINDOWS 64bit, after build is complete and launched, build crashes if project was previously on a newer version of... Read more

0
votes
Won't Fix

GUI ignores transform position from script on Collider as a Trigger

UI

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Dec 11, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Open users attached project and "area001" scene2. Enter play mode3. Note displayed text in the bottom box4. Fol... Read more

1
votes
Fixed

[VR] RenderViewportScale changes at consistent rate over many frames cau...

VR

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Dec 12, 2016

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Version/s: 5.5.0f3

When changing the render viewport scale at a consistent rate over the course of several frames I get tearing in the headset only. It... Read more

0
votes
By Design

Phantom forces when landing a Wheel Collider on an angle

Physics

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Mar 17, 2017

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Version/s: 5.5.2p2

When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more

0
votes
Fixed

Memory leak after changing display from UI render camera to main camera

UI

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Mar 06, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Download "Testmemoryleakui.zip" and open "test-scene" scene2. Open Profiler window3. Press play button4. Press... Read more

1
votes
Won't Fix

[CustomEditor (typeof(StateMachineBehaviour), true)] does not create a c...

IMGUI

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Jan 03, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open my attached project ("case_867121-test")2. Open the Animator window3. Select the "New State" state Expect... Read more

2
votes
Duplicate

Global Illumination doesn't work in Build if scene is loaded as an Asset...

Global Illumination

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Dec 07, 2016

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Version/s: 5.5.0f3

If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more

0
votes
Won't Fix

[Metal] Unlit/Color shader appears lighter with Metal

Graphics - General

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Dec 13, 2016

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Version/s: 5.5.0f3

Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to repr... Read more

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