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Inspector Window provides no preview when .JSON file is selected
How to reproduce:1. Open user-supplied project2. In Project Window > select Assets > AppNavigator.json Expected result: A prev... Read more
LODs lower than QualitySettings.maximumLodLevel do not get stripped when...
Reproduction steps:1. Open the attached “Test_MaximumLodLevel.zip” project2. In the top menu click “BuildMethods” > “Run TestBuil... Read more
[iOS] LiDAR scanning is still happening when “OcclusionManager” and “XRO...
How to reproduce:1. Build And Run the user’s attached “LidarTest.zip” project on an iOS device with a LiDAR scanner2. Press the “Go ... Read more
When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce:1. Open attached project2. Play "AnimationClipCase" Scene3. Press button "Click to load" in the game view-Animati... Read more
"TypeManager.GetSystemTypeIndices" doesn't return [DisableAutoCreation] ...
Reproduction steps:1. Open the attached “IN-99791” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe the... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more
"C# Test Script" selection not available when the Project window uses On...
Reproduction steps:1. Create a new project (either 2D or 3D)2. Install the Test Framework package ("Window -> Package Manager")3.... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce:1. Build the attached project for iOS Simulator SDK2. Open the generated Xcode project3. Select iPhone 11 Pro as ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open