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NavMeshAgent CalculatePath does not return the optimal path when going o...

AI Navigation

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Mar 04, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.2

Reproduction steps:1. Open the attached project "1225131.zip"2. Open the "test" scene3. Enter Play mode4. Click on the bottom-left p... Read more

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Canvas Rendering error when app gets refocused

Package: UGUI

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Mar 12, 2020

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Version/s: 1.0.0

Steps to reproduce:1. Open User-supplied project2. Build the Sample scene3. Open the built app, press the Home button and return to ... Read more

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References to ScriptableObject are lost when ScriptableObject is duplicated

Asset - Database

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Mar 16, 2020

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Version/s: 2020.2.0a4

Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more

0
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[PLM] Incorrect handling of transmission when using colors

Progressive Lightmapper

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Feb 02, 2016

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Version/s:

The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more

0
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Self-intersecting unwrap produced when generating lightmap UVs

Progressive Lightmapper

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Oct 11, 2016

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Version/s: 5.4

Get self-intersecting UVs on model generating lightmap UVs Scene is here:https://drive.google.com/a/unity3d.com/file/d/0B11iL4IgOgWL... Read more

0
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[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

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Apr 13, 2012

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Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more

0
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Binding mouse position on an action will override any other bindings eve...

Package: Input System

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Mar 20, 2020

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Version/s: 1.0.0 (preview 6)

When binding Position of the mouse to an action, the value will always be reported through ReadValue, even if the mouse wasn't moved... Read more

0
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[URP] Visible outlines of objects behind other objects when FR has Rende...

Package: Scriptable Render Pipeline Universal

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Mar 08, 2020

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Version/s: 7.0.0

Reproduction steps:1. Open the project from the attached file(link in edit)2. Inspect the Game View Expected result: Outline of "Rai... Read more

0
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[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...

Package: Shader Graph

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Mar 23, 2020

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Version/s: 4.10.0-preview

Reproduction steps:1. Create a new project2. Create any Shader Graph3. Create a Remap Node and set the Min/Max value to 1 Expected r... Read more

0
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Images with "Preserve Aspect" enabled are jittering / moving around when...

uGUI

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Mar 27, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.2

How to reproduce:1. Open attached project "PreserveAspectTest.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, use mou... Read more

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