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NavMeshAgent CalculatePath does not return the optimal path when going o...
Reproduction steps:1. Open the attached project "1225131.zip"2. Open the "test" scene3. Enter Play mode4. Click on the bottom-left p... Read more
Canvas Rendering error when app gets refocused
Steps to reproduce:1. Open User-supplied project2. Build the Sample scene3. Open the built app, press the Home button and return to ... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more
[PLM] Incorrect handling of transmission when using colors
The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more
Self-intersecting unwrap produced when generating lightmap UVs
Get self-intersecting UVs on model generating lightmap UVs Scene is here:https://drive.google.com/a/unity3d.com/file/d/0B11iL4IgOgWL... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more
Binding mouse position on an action will override any other bindings eve...
When binding Position of the mouse to an action, the value will always be reported through ReadValue, even if the mouse wasn't moved... Read more
[URP] Visible outlines of objects behind other objects when FR has Rende...
Reproduction steps:1. Open the project from the attached file(link in edit)2. Inspect the Game View Expected result: Outline of "Rai... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps:1. Create a new project2. Create any Shader Graph3. Create a Remap Node and set the Min/Max value to 1 Expected r... Read more
Images with "Preserve Aspect" enabled are jittering / moving around when...
How to reproduce:1. Open attached project "PreserveAspectTest.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, use mou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor