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[Android] Tegra 3 GPU : RenderTexture.Create failed: format unsupported ...
1) Download attached project ad open in Unity2) Build and Run samplescene on a device3) Wait 5-10 mins until the scene will start re... Read more
[URP] unity_LightData and unity_SpecCube0_HDR equal to 0 on build, for r...
How to reproduce:1. Open attached project "450_12_repro.zip"2. Build the project3. Start the build Expected result: The color of the... Read more
Changing Shader Graph name causes icon size issue in shader graph window...
Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> Blank Shader Graph Verify that it... Read more
Missing Reference Exception is thrown when TextMeshPro font materials ar...
How to reproduce:1. Open the user's attached project2. Press the Play button3. Observe the Console Expected result: MissingReference... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
Unnecessary modifications clutter the Scene when using a RectTransform d...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleScene.unity” Scene3. Open the “/Assets/SampleS... Read more
[Editor] Material Selector gets Material Selected only with first selection
Steps to reproduce:1. Create a new project2. Create a default material3. Duplicate it a few times4. Create a sphere and open the "Se... Read more
[Frame Debugger] Frame data is not displayed when navigating through dra...
How to reproduce:1. Create a new project2. Go to File > Build Settings and Switch Platform to iOS3. Tick Development Build checkb... Read more
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce:1. Load "Sample Scene"2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "Do... Read more
Infinite import loop is detected when opening a non-existent file using ...
How to reproduce:1. Open user-submitted project (InfiniteImportLoop.zip)2. In the Menu bar select Bug > Open FileWriter3. Note th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc