Search Issue Tracker
Crash when moving child Image
Steps to reproduce: 1. Create new project2. Add "Canvas", add child "Image" to it and add "Canvas" component to image and check "Ove... Read more
EditorGUIUtility.AddCursorRect with MouseCursor.Custom does not always r...
How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Select the GameObject gameobject4. Position the cursor above th... Read more
[VR] Rift disconnected in VR project crashes on play (GetNativePtr Bug)
1. What happened.When playing this simple VR project in play mode while the rift is disconnected the editor hangs then crashes. 2. S... Read more
Can't run Coroutines on another Component
How to reproduce: 1. Open attached project (the fixed version)2. Open scene Main.unity3. Play the scene- The console should print 10... Read more
[Layout] Horizontal scroll bar in the Animation window doesn't extend au...
Repro steps:1) Open any project and Animation window in it2) Create new animation and add any property3) Drag last keyframe to the r... Read more
[ UnityYAMLMerge ] crashes when given specific scenes to merge
Reproduction steps:1. Download scenes provided by the user (UnityYAMLFail.zip)2. Try merging them using the UnityYAMLMerge tool3. Un... Read more
[Texture3D] Creating Texture3D with 1k or 2k sizes crashes unity
Unity crashes when you try to create Texture3d with 1k or 2k dimensions. For some pc it crashes always for other pcs only when you h... Read more
[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Notice how bright the button and the image looks l... Read more
NetworkProximity checker exception
NetworkProximity checker exception when entering a scene. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal