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[Drag&Drop] Dragging multiple objects from project view into a list make...
Steps to reproduce: 1: open the project i have attached2: open 'test' scene3: select 'List' gameobject(from hierarchy) and lock the ... Read more
Dropdown Sections get highlighted in a different color than other dropdo...
Steps to reproduce:1. Create a project2. Open Project Settings (Edit > Project Settings…)3. Select Graphics section4. Click on se... Read more
[MSE] Lighting settings don't change when editing multiple scenes and ne...
To reproduce:1. Open attached project "Lighting Test.zip".2. Open Lighting settings window, and observe that "Scene_1" and "Scene_2"... Read more
Serializable type loses its "NaN" value when copying and pasting it in t...
How to reproduce:1. Open the attached project "Paste NaN in Serializable Type Bug.zip"2. Select "GameObject" in the Hierarchy window... Read more
Crash in SplatDatabase::RecalculateBasemap when opening the scene which ...
Reproduction steps:1. Try to open the attached project;2. Observe the crash. Expected results: The scene with terrain will not crash... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce:1. Open project "render-texture-memory-test.zip"2. Go to the Build Settings choose iOS, select Development Build an... Read more
[WebGL] Error: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE
-e: when running a webgl scene these errors are logged in the browser console (Chrome) -repro:--build and run attached scene (just a... Read more
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and chang...
Repro steps:1. Open attached project2. Build and Run on a Quest3. Using the toggles adjust the levels of FFR Actual: FFR doesn't get... Read more
[HUB] Windows Build Support is not visible on opening the "Target Platfo...
[HUB] Windows Build Support is not visible on opening the "Target Platform" dropdown list in Hub. Windows Build Support is not visib... Read more
[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK
1) Download attached project and set up CV12) Note that OpenVR is the preferred SDK in the list3) Enter playmode4) Observe the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved