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Votes
0
Found in
2020.1
2020.1.0b3
2020.2
Issue ID
1231451
Regression
No
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and changing the level of it produces artifacts in the scene
Repro steps:
1. Open attached project
2. Build and Run on a Quest
3. Using the toggles adjust the levels of FFR
Actual: FFR doesn't get applied
Reproducible with: 2020.1.0b4, 2020.2.0a5
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Resolution Note (2019.3.X):
Changed project to use Unity.XR.Oculus.Utils.SetFoveationLevel() and FFR changes are now reflected.