Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.0b3
2020.2
Issue ID
1231451
Regression
No
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and changing the level of it produces artifacts in the scene
Repro steps:
1. Open attached project
2. Build and Run on a Quest
3. Using the toggles adjust the levels of FFR
Actual: FFR doesn't get applied
Reproducible with: 2020.1.0b4, 2020.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (2019.3.X):
Changed project to use Unity.XR.Oculus.Utils.SetFoveationLevel() and FFR changes are now reflected.