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5
votes
Postponed

[Universal RP] Alpha clipping in shadergraphs is not factored in during ...

Package: Scriptable Render Pipeline Universal

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Dec 30, 2019

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Version/s:

Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0)Steps to reproduce:1. Downl... Read more

0
votes
Postponed

EventType.DragUpdated is being called when the calling Window is unfocused

IMGUI

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Jan 09, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG)3. Click and drag the "Dra... Read more

0
votes
Postponed

HDR Textures become pixelated when compressing them with RGB(A) Compress...

Android

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Jan 16, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

Steps to reproduce:1. Open user's attached project "dsf.zip"2. Navigate to Project -> Assets and click "ss_raw_compressed.hdr"3. ... Read more

0
votes
Postponed

Ghost empty folders are left behind when after calling Refresh, Director...

Asset - Database

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Jan 24, 2020

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Version/s: 2019.1.0a10

To reproduce: 1. Copy script to any project with NUnit package.2. Run test.3. Inspect folder in explorer/finder Expected: only one f... Read more

0
votes
Postponed

[Android] AutoRotation setting ignores rotation-locking on the device

Android

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Jan 29, 2020

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Version/s: 2017.4, 2019.3.0b7, 2020.1

How to reproduce:1. Open the attached 750880-ScreenRotate.zip project2. Disable "Auto Rotate" on the phone3. Build and run for Andro... Read more

0
votes
Postponed

[HDRP] custom Post Process effects do not work with duplicated or rename...

Package: Scriptable Render Pipeline HD

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Jan 27, 2020

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Version/s: 7.1.8

Reproduction steps:1. Open project in "Original.zip"2. Open "SampleScene.unity"3. Select "Volume" in the Hierarchy4. Increase Test S... Read more

1
votes
Postponed

[Shadergraph] Changing Alpha Clip Threshold from 0 does not update graph...

Package: Shader Graph

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Feb 10, 2020

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Version/s:

Reproduces on master (bcdb37f295) and Universal RP 7.1.7 Repro steps:1. Use Universal RP or HDRP as your pipeline2. Create a PBR gra... Read more

1
votes
Postponed

2D and UI Sprite Transparency is shown differently Inspector and in the ...

URP Features

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Feb 12, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

To reproduce:1. Open the QA's attached "ButtonColorSpace.zip" project2. Select the "PlayButton" sprite asset3. Compare the sprite's ... Read more

0
votes
Postponed

LazyLoadReference Asset is unloaded when UnloadUnusedAssets is called

Asset - Database

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Feb 28, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.1, 2020.2

Steps to reproduce:1. Open the attached project (case_1223748.zip)2. Enter Play Mode3. Press the "Load Asset" button in the Game Win... Read more

4
votes
Postponed

A warning is thrown in the Console window when a non-MonoBehaviour scrip...

Scripting

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Mar 02, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f5, 2020.1, 2020.2

How to reproduce:1. Create and open a new project2. Drag and drop the attached 'Transform.cs' script into the Project window3. Obser... Read more

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