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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2019.3

2019.3.0f5

2020.1

Issue ID

1212017

Regression

No

HDR Textures become pixelated when compressing them with RGB(A) Compressed ASTC block

Android

-

Steps to reproduce:
1. Open user's attached project "dsf.zip"
2. Navigate to Project -> Assets and click "ss_raw_compressed.hdr"
3. Notice the quality of the image in the preview window

Expected results: The quality of an image remains original
Actual results: The Image becomes very pixelated

Reproducible with: 2019.3.0f6, 2020.1.0a20

Workaround: Downgrade the project to 2019.2 or lower and compress the images with "RGBA Compressed ASTC 6x6 block" return to Original version and "RGB(A) Compressed ASTC 6x6 block" compression provides the expected results

Note: "RGB(A) Compressed ASTC 6x6 block" compression appeared in 2019.3

  1. Resolution Note (2020.1.X):

    We have plans to integrate the improved ASTC RGBM encoding that was suggested by ARM in a future Unity version.

    Currently we recommend to use ETC2 RGBA for RGBM encoded HDR textures.

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