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11
votes
Duplicate

Prefab instance changes are reverted when FormerlySerializedAs is applie...

Scene Management

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Sep 13, 2019

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Version/s: 2018.3.0b7, 2019.1.0a6, 2019.2.0a1, 2019.2.4f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Download and open the attached project "1183879.zip"2. Inspect TestField values set to PrefabNamespace Asset and... Read more

11
votes
Fixed

[Nested Prefabs] Modifying Nested UI Canvas Prefab sets the scene instan...

Scene Management

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Jun 10, 2019

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Version/s: 2018.3.0b1, 2018.3.8f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1) Open the attached project and the TestScene2) Select BottomLevelCanvas in the hierarchy and open prefab editor3) Mak... Read more

26
votes
Fixed

[SerializeReference] Serialized Reference Data lost when the Class name ...

Serialization

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Dec 10, 2019

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Version/s: 2019.3.0a2, 2020.1, 2020.1.0a15

Reproduction steps:1. Open "1204407" project2. In the Project window Right Click -> "Create" -> "Data"3. In the Inspector wind... Read more

12
votes
By Design

Light.layerShadowCullDistances() has no effect when using Spot and Point...

Shadows/Lights

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May 31, 2019

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Version/s: 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1

How to reproduce:1. Download and open the submitted project2. Scroll away from the Sphere in the Scene view3. Scroll towards the Sph... Read more

15
votes
Won't Fix

[Scene Management] Component could not be loaded when loading game objec...

Scene Management

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May 27, 2019

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Version/s: 2019.3.0a4

Component could not be loaded when loading game object exception is thrown on opening the scene. Steps to repro:1. Create a new proj... Read more

19
votes
Fixed

[New Input System] Enabling Enhanced Touch yields errors related to memo...

Package: Input System

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Oct 09, 2019

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Version/s: 2019.3.0b6

To repro this:1. Open the attached project ("BugReporter-TouchTimeline.zip")2. Open the SampleScene3. Make sure "Touch Simulation" s... Read more

41
votes
Fixed

Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in ...

Visual Effects - Legacy

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Aug 21, 2019

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Version/s: 2018.4, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce:1. Open the attached project "Temp Project" from the ownCloud link2. Open "Main Scene"3. Turn on the Profiler win... Read more

19
votes
Fixed

[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...

XR SDK

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Feb 25, 2020

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Version/s: 2019.3.0f1, 2019.3.1f1

Repro steps:1. Open QA attached project "repro_1222826"2. Build and Run on Oculus Quest/Go3. Wait for a few seconds for Application.... Read more

12
votes
Fixed

"PlayerLoop internal function has been called recursively" error is thro...

Scene Management

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Jun 24, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user-submitted project (PlayerLoopRecursively.zip)2. Open the SampleScene Expected result: no errors are th... Read more

18
votes
Fixed

[macOS] BugReporter doesn't get invoked when the project crashes

Progressive Lightmapper

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Feb 13, 2020

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Version/s: 2019.3.0b2, 2020.1.0a2

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more

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