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PhotoCaptureFrame Fails to Provide Camera Matrices on HoloLens 2
1. With the same Unity App built on top of Unity PhotoCapture and PhotoCaptureFrame API, it is able to take photo and retrieve Camer... Read more
'Selected texture format 'ARGB 16 bit' is not valid' error is shown afte...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window press 'Generate L... Read more
PathQueryStatus.Success is returned in a Script but the Path can't be re...
How to reproduce: 1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more
[XR][URP] Editor crashes with RenderTexture::SetActive when entering the...
How to reproduce: 1. Open the user's project 2. Enable the VR Support in the Player settings 3. Enter the Play Mode Result: Editor ... Read more
Active Constraints number spikes inside profiler when Rigidbodies are ro...
Reproduction steps: 1. Open the stripped project inside "1122594_repro.zip" 2. Open the Profiler window together with Physics catego... Read more
[WebGL] Audio sources are not looping when played using PlayScheduled
How to reproduce: 1. Open the attached project ("case_1199920-Unity-bugs.zip") 2. Open the repro scene ("WebGLPlayScheduledLoopBug")... Read more
Prefab Variant Instance's Component Positions in the Inspector are incon...
How to reproduce: 1. Open the "SampleScene1" Scene in the attached "ComponentPositionDidntPropagate.zip" Project 2. Double click "Ca... Read more
[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...
Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To repro... Read more
[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...
Prerequisites: For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore... Read more
Path is not calculated between two points located in the same NavMesh No...
How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more
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