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[IAP] PurchaseFailureReason returns Unknown error when upgrading or down...
To reproduce: 1. Open attached project 2. Set up two Auto-renewable subscriptions monthly and yearly in iTunes connect (you can find... Read more
Visual Effect Graph Node Output port outer circles disappear after exiti...
Reproduction steps: 1. Open the attached “NewGraph.zip“ project 2. Open “GraphWindow” window in the Tools dropdown tab 3. Click “... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce: 1. Open the attached “OG NavMesh Test.zip” project 2. Open the “SampleScene” Scene 3. Select the GameObject "Agent... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce: 1. Open the user attached project 2. Go to "File > Build Settings..." 3. Click "Build And Run" 4. Press 'Esc' Exp... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
Inspector in "Debug" mode degrades Editor performance when an object is ...
How to reproduce: 1. Open the user’s attached “InspectorBug” project 2. Switch the Inspector mode to “Debug” 3. Select the “New M... Read more
[HDRP] Shadows pop in and out when tessellated geometry is culled
How to reproduce: 1. Open the user-submitted project 2. Open the scene "OutdoorsScene" and enter Play mode (Assets/OutdoorsScene.uni... Read more
Color correction in the Scene changes when enabling second Camera with T...
Reproduction steps: 1. Open the attached '1420863-sample' project 2. Open the 'TestScene' 3. Enter Play mode 4. Press the spacebar ... Read more
Linear01Depth() doesn't return different values depending on UNITY_REVE...
Steps to reproduce: 1. Open the “Bug report” project 2. Enter Play Mode Expected result: The left side of the screen is darker ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'