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See all versions button is missing in the Package manager
1. Create a new project;2. Open Package manager window;3. Set package manager to show "All packages";4. Expand any package in your p... Read more
“Metal: Fragment shader missing texture binding at index 0 (_MainTex / H...
Reproduction steps:1. Create a new project or open the attached "My project (26)"2. Import TMP Essential Resources (Window > Text... Read more
Old Lighting data is not cleared when generating light maps with less data
How to reproduce:1. Open the attached project ("case-1182106-Project.zip")2. Open Lighting settings ( in the top tab Window > Ren... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce:1. Open project attached2. Enter Play mode3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any way... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
InitializeOnLoadMethod is called before scenes gets loaded after project...
Steps to reproduce:1. Create a new project in 6000.2.5f12. Create a new script3. Add the following code:[InitializeOnLoadMethod]stat... Read more
[Vulkan] Ghost artifacts on Pixel 6 when Opaque Texture and Graphics Job...
Steps to reproduce:1. Open the attached user’s project "T1659473_Repro.zip"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Go... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more
[WSA] Native XAML component does not accept input from Independent Input...
1. Create a new project2. Switch platform to Windows Store3. Go to Build Settings -> Player Settings -> Publishing Settings -&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask