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Fixed

Fixed in 6000.2.6f1, 6000.3.0b4, 6000.4.0a2

Votes

1

Found in

6000.2.6f1

6000.3.0b3

6000.4.0a1

Issue ID

UUM-119437

Regression

Yes

InitializeOnLoadMethod is called before scenes gets loaded after project upgrade

-

Steps to reproduce:
1. Create a new project in 6000.2.5f1
2. Create a new script
3. Add the following code:
[InitializeOnLoadMethod]
static void LoadMethod()
{
Debug.Log("InitializeOnLoadMethod called");
Debug.Log("EditorBuildSettings.scenes length: " + EditorBuildSettings.scenes.Length);
}
4. Wait for editor to recompile
5. Observe the console
6. Upgrade the project to 6000.2.6f1
7. Observe the console

Actual results:
0 Scenes are loaded in EditorBuildSettings.scenes.Length when using [InitializeOnLoadMethod] attribute

Expected results:
All required scenes are loaded in EditorBuildSettings.scenes.Length when using [InitializeOnLoadMethod] attribute

Reproducible with versions:
6000.2.6f1, 6000.3.0b3

Not reproducible with versions:
6000.2.5f1, 6000.3.0b2

Tested on (OS):
MacOS Sequoia 15.6.1

  1. Resolution Note (fix version 6000.4.0a2):

    Verified fixed in 6000.4.0a2 using InitializeRepro. All required scenes are loaded in EditorBuildSettings.scenes.Length when using [InitializeOnLoadMethod] attribute

  2. Resolution Note (fix version 6000.2.6f1):

    Verified fixed in 6000.2.6f1 using InitializeRepro project. All required scenes are loaded in EditorBuildSettings.scenes.Length when using [InitializeOnLoadMethod] attribute

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