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[Vuforia] AR camera not detecting Image targets when using Vuforia's dat...
To reproduce:1. Open user's project BillboardOne.zip2. Enter Play mode to check if it detects single target - works perfectly fine3.... Read more
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce:1. Open QA's attached project2. Open "SceneTest"3. Enter playmode and press Z Expected result: Texture's color do... Read more
Crash on android device with specific script on IL2CPP build
Steps to reproduce:1. Open attached project from OC link2. Build with IL2CPP for android and run on device3. Press button to instant... Read more
Editor is crashing or throwing the System.Runtime.InteropServices.COMExc...
Steps to reproduce:1. Open the attached project2. Open the MainScene.unity scene3. Navigate to Window > Holographic Emulation and... Read more
TileMapCollider2D is ignored when colliding in built project
To reproduce:1. Open user's attached project2. Walk around (WASD) to check collision3. Build project for any platform, walk around E... Read more
Crash on Rigidbody::CleanupInternal on disabling GameObject with Rigidbo...
The crash appears only if both parent and child GameObjects have a Wheel Collider component and the parent GameObject has a Rigidbod... Read more
Using -nographics causes a command line license activation to fail
Reproduction steps:1. Delete or rename ulf files in /Library/Application Support/Unity2. Execute:/Applications/Unity/Unity.app/Conte... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce:1. Open QA's attached project2. Build and run the "test" scene3. Play the scene in the Editor and observe differences E... Read more
[Webgl] Setting AudioSource.time or AudioSource.timeSamples after the Au...
Reproduction Steps:1. Open the attached project.2. Run the Main.unity scene in editor.3. Let the music play for a while (to 10 secon... Read more
[Timeline] Duplicated Timeline asset causes very bad performance in preview
Steps to reproduce:1. Create new Unity project2. Create new Timeline Asset and select it(New Timeline)3. Open Window->Timeline Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code