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Switching Target platform in Build Settings throws AssetImporters.Script...
How to reproduce: Create 3D (Core) Project In Context menu navigate File > Build Settings... In Platform are select 'Windows, Mac... Read more
Unity icon is missing in the Editor window
Reproduction steps:1. Create a new Unity project2. Observe the icon on the top-left corner of the Editor window Expected result: Uni... Read more
InputAction.bindings.count is not updated after calling Erase() function
Reproduction steps: Open the user attached project Open the “SampleScene” scene Press the Play button In the Game view, press the “T... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
Standalone Profiler Crash in RtlEnterCriticalSection on exit
Repro steps: start a new project and open the Standalone Profiler Press play and record a few frames exit play mode try to close the... Read more
NullReferenceException in TMPro.MaterialReference when creating a UI But...
Repro steps: start a new project create a new UI Button - TextMeshPro in an empty scene the TextMeshPro pop-up will appear, and you'... Read more
Crash on CapsuleCollider::SetScale when rotating a GameObject with a Cap...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. In the Hierarchy, under the “Parent” GameObject, click “C... Read more
Crash on VFXParticleSystemBatchData::VFXParticleSystemBatchData when ass...
Reproduction steps:1. Open the user’s attached project2. Make sure that in Edit > Preferences > Visual effects Experimental fe... Read more
afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...
How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more
GameObject is not visible when is assigned to a custom layer and the lay...
To reproduce:1. Open the user’s project Expected result: The GameObject “Fog of Exploration (2)“ is visible in the SceneActual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked