Search Issue Tracker

0
votes
Fixed

Switching Target platform in Build Settings throws AssetImporters.Script...

-

Sep 07, 2022

-

Version/s: 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a10

How to reproduce: Create 3D (Core) Project In Context menu navigate File > Build Settings... In Platform are select 'Windows, Mac... Read more

0
votes
Fixed

Unity icon is missing in the Editor window

-

Sep 07, 2022

-

Version/s: 2023.1.0a10

Reproduction steps:1. Create a new Unity project2. Observe the icon on the top-left corner of the Editor window Expected result: Uni... Read more

1
votes
Fixed

InputAction.bindings.count is not updated after calling Erase() function

Package: Input System

-

Sep 07, 2022

-

Version/s: 1.4.1, 1.4.2

Reproduction steps: Open the user attached project Open the “SampleScene” scene Press the Play button In the Game view, press the “T... Read more

0
votes
Fixed

Function with a return type of void*[] causes a C++ compiler error on IL...

-

Sep 07, 2022

-

Version/s: 2021.3.8f1, 2022.1.11f1, 2022.2.0b7, 2023.1.0a4

Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more

0
votes
Fixed

Standalone Profiler Crash in RtlEnterCriticalSection on exit

-

Sep 06, 2022

-

Version/s: 2022.1.17f1, 2023.1.0a10

Repro steps: start a new project and open the Standalone Profiler Press play and record a few frames exit play mode try to close the... Read more

0
votes
Fixed

NullReferenceException in TMPro.MaterialReference when creating a UI But...

-

Sep 06, 2022

-

Version/s: 2023.1.0a10

Repro steps: start a new project create a new UI Button - TextMeshPro in an empty scene the TextMeshPro pop-up will appear, and you'... Read more

0
votes
Fixed

Crash on CapsuleCollider::SetScale when rotating a GameObject with a Cap...

-

Sep 06, 2022

-

Version/s: 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. In the Hierarchy, under the “Parent” GameObject, click “C... Read more

0
votes
Fixed

Crash on VFXParticleSystemBatchData::VFXParticleSystemBatchData when ass...

-

Sep 06, 2022

-

Version/s: 2022.2.0b8, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. Make sure that in Edit > Preferences > Visual effects Experimental fe... Read more

0
votes
Fixed

afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...

-

Sep 06, 2022

-

Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10, 2023.3.0b3

How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more

0
votes
Fixed

GameObject is not visible when is assigned to a custom layer and the lay...

-

Sep 06, 2022

-

Version/s: 2022.2.0b7, 2023.1.0a10

To reproduce:1. Open the user’s project Expected result: The GameObject “Fog of Exploration (2)“ is visible in the SceneActual resul... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.