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BuiltinRenderTextureType.Depth is not available in deferred renderer
How to reproduce:1. Download attached project file2. Open "scene" Scene3. Press Play (observe the warning in the console) Actual res... Read more
[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce:1. Open attached project2. Build for IL2CPP compatible device (Android)3. Attach profiler to device4. Go to Windo... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash:1. Open attached project's scene "Scene1".2. Assign "AMP" override controller to Hierarchy/Character/... Read more
Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffe...
How to reproduce:1. Open the attached project (1335846.zip)2. In the menu bar open the "ProBuilder" window by going to: Tools > P... Read more
Physics.SyncColliderTransform is extremely slow when a Gameobject with l...
A parent object has 10 000 cubes with colliders. Its scale is being changed. If the parent object has a Rigidbody component, Physics... Read more
Building a game crashes an Editor
Steps:1. Open attached project (it downloaded from https://www.assetstore.unity3d.com/en/#!/content/34352)2. Open Build Settings3. A... Read more
Cloth/SkinnedMeshRenderer - Failed asserts due to bad AABB data
Bad AABB Data is causing a tonne of asserts. updated repro: Editor assserts when the cloth component penetration is set to zero Step... Read more
2D NavMeshAgent glitches moving on the Y-axis when the X-axis fits the D...
Reproduction steps:1. Open the attached "Special Forces.zip" project2. Open the “SampleScene”3. Enter the Play mode4. Wait for the R... Read more
[IL2CPP] Build fails due to incorrect script's serialization
Steps to reproduce:1. Download 1050196_repro.zip2. In the Player setting switch to IL2CPP backend3. Build "SampleScene" scene Expect... Read more
Aspect Ratio Fitter causes its sibling to move when Transform is set to ...
Steps to reproduce:1. Download and open the attached project2. Observe how the UI looks3. Delete "Layer" gameObject4. Drag the prefa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open