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0
votes
Not Reproducible

HideFlags.DontSaveInBuild doesn't hide properties fields in Prefabs

Asset - Database

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Dec 04, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open given Unity project2. Check GameObject and GameObject(1) (GameObject is a prefab) Expected result: In GameO... Read more

0
votes
By Design

[2D] Sprite mask custom range behaving incorrectly- sprites pop in and o...

2D

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Dec 04, 2017

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Version/s: 2017.1.0f3, 2017.2.0f3, 2017.3.0f1

What happened:Layers are popping in and out of view when the sprite mask moves. See attached gif for more detail. How we can reprodu... Read more

0
votes
Won't Fix

[WSA] An UWP app breaks in the debugger when loading AudioPluginDissonan...

Universal Windows Platform

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Apr 19, 2018

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open the attached project2. Open the scene1.unity scene3. Switch platform to Windows Store4. Build for Hololen... Read more

0
votes
By Design

Shaders with Tessellation and Custom Lighting break

Shaders

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Dec 28, 2017

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Version/s: 2017.2.1f1

How to reproduce:1. Open Unity2. Load tester-submitted project(Link to OwnCloud archive in the edit section)3. Open 'TessMaterialTes... Read more

5
votes
Fixed

[IL2CPP][.NET 4.6] Creating lambdas with IL2CPP and .NET 4.6 results in ...

IL2CPP

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Dec 23, 2017

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Version/s: 2017.2, 2017.3.0f3

NullRef exceptions appear when trying to create lambda expressions with IL2CPP and .NET 4.6. Steps to reproduce:1) Open the attached... Read more

1
votes
Fixed

VideoPlayer audio tracks differ in order when VideoPlayer is being playe...

Video

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Nov 23, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open project attached2. Enter Play mode3. Build the project for Android and hear a different audio playing Expected:... Read more

0
votes
Fixed

UnityEvent doesn't serialize/update correctly in EditorWindows when edit...

Serialization

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Nov 30, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open project attached2. In main task bar, press TEST > OPEN WINDOW3. In Project window, select MySO, drag it to M... Read more

0
votes
Won't Fix

UI Text component preferred size differs after changing Canvas size

uGUI

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Nov 27, 2017

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Version/s: 2017.2.0f1

To reproduce: 1. Download attached project "UIText_PreferredSize_BugReport.zipp" and open in Unity2. Open "bugRerport" scene3. Enter... Read more

1
votes
By Design

[Win] First StructuredBuffer will be deleted when calling ComputeShader....

Graphics - General

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Nov 28, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open attached project "973508.zip"2. Click on "TEST BUFFER/Add numbers" menu item two identical int arrays wi... Read more

0
votes
Fixed

Particle System Stop Action Destroy doesn't destroy Particles which fini...

Visual Effects - Legacy

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Dec 02, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Download project "ParticlesRepro.zip" and open in Unity2. Open "Scene" scene3. Enter play mode--Notice that thes... Read more

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