Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0f3
Issue ID
974069
Regression
No
UnityEvent doesn't serialize/update correctly in EditorWindows when editing serialized fields
To reproduce:
1. Open project attached
2. In main task bar, press TEST > OPEN WINDOW
3. In Project window, select MySO, drag it to MyWinow's MySO field
4. Check both .gifs for an easy reproduction
Expected: Event fields are updated in Inspector window after's it has been changed in MyWindow
Actual: Event fields are not being updated according to MyWindow
Reproduced in: 5.5.5p2, 5.6.4p4, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Note: check both .gif's to see that Inspector window's values are being prioritized over MyWindow, and being updated accordingly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
- Visual Effect property override remains permanently checked when Timeline preview ends
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Project Auditor's settings cannot be searched in the Preferences window
Add comment