Search Issue Tracker
State machine behaviour shared between states when duplicate state
Steps to reproduce:1. Open attached project's "ControllerA".2. Change "State A" state's script's "StateA" Text field value to any st... Read more
Custom hotkeys are case sensitive
Steps to reproduce:1. Open attached project.2. Rotate scene's camera a bit.3. Press "y" - nothing happens (if caps lock is off).4. P... Read more
Wording error on standalone build page
1. What happenedOn the manual page "Overview, Basics, Interface, Publishing Builds":http://docs.unity3d.com/Manual/PublishingBuilds.... Read more
Hinge Joint motor not always activated in Editor
To Reproduce: 1. Open scene TrapWorkshop in the attached project.2. Play, click on the sphere.3. When it touches the plane click on ... Read more
[BakedGI] Overlapping UV islands causing black blotches, streched UVs, w...
Repro:1) Load attached project2) In the Scene window, set render mode to "Global Illuminaton -> Baked"2) Select the WALL object, ... Read more
White outlines on trees caused by Anti-Aliasing in forward rendering
To reproduce:1. Open project "AA white outlines"2. Open scene forward3. Notice white outlines on treesThey go away if you turn off A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS