Search Issue Tracker
GameObject created by "new GameObject()" does not disappear when exiting...
How to reproduce:1. Open the user-attached project2. Open the “MinJoon” Scene3. (Optional) Make sure there is no “@Pool_Root” GameOb... Read more
Windows Player does not display drawn elements when Player is built in m...
How to reproduce:1. Open the “SkipDialogue” project in macOS2. Open the “SampleScene”3. Open the Build Settings window (File > Bu... Read more
Raycast fails to hit Mesh Collider when mesh from 3Ds Max is used in Player
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/UVCoordsTest/SampleUV.unity” Scene4. Build and Run5.... Read more
Tilemap.RefreshAllTiles does not call StartUp function when tiles have a...
How to reproduce:1. Open the attached “tilemap_issue” project2. Open the “DemoScene” (Assets > BugExample > Scene > DemoSce... Read more
Perforce serializes Prefabs with the "CLRF" line feed when pulling the p...
How to reproduce:1. Create a new project with any template2. Change Version Control Mode to “Perforce” (Edit > Project Settings &... Read more
Hierarchy automatically expands all Nested GameObjects when selecting th...
How to reproduce:1. Create a new project2. Create multiple Nested GameObjects (GameObjects with Children GameObjects)3. Select the N... Read more
"Add Binding..." option is missing when checking context menu of certain...
How to reproduce:1. Open the attached project "bindingTest"2. In the Project window open "Assets/test.uxml"3. In the UI Builder Hier... Read more
PhysicsShapeGroup2D.Add() incorrectly merges shape start vertex.
Reported on the forums here: [https://forum.unity.com/threads/physicsshapegroup2d-generates-argumentoutofrangeexception.1518040/] Wh... Read more
The Scene view overlay icons become black or white when updating a Scene...
How to reproduce:1. Open the ”ClearRenderTargetRepro” project2. Open the “SampleScene“3. Open the “Test.cs“ script4. Uncomment the “... Read more
The "run last build" should apply to the last build using the build prof...
Affected platforms: consoles The build profile should contain the final build folder (currently it's global). So the "run last build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved