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Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
Unity crashes when closing the Sign in Window from Cloud Hub
- Make sure you open a project in Work Offline mode- Open the Coonect Window- Press Sign in- Close the window that opensUnity crashe... Read more
EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...
How to reproduce: 1. Open a new project2. Import attached package (bug.unitypackage)3. Open scene SomeDir/test.unity- Make sure no g... Read more
Exiting movie after orientation change causes black screen
Exiting movie after orientation change (Changing orientation in script from portrait to autorotation, playing video and exiting it) ... Read more
Shader compilation errors with the NFAA antialiasing effect
The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more
Directional Specular realtime lightmaps don't work in the player
Specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build. http://... Read more
UI interactions don't react to the pointer at all
How to reproduce: 1. Open a new project2. Create any interactive UI object (button, inputfield, etc.)3. Play the scene4. Try to inte... Read more
Unity doesn't mark scene as changed after breaking prefab instance
To reproduce:1.Create new project and a scene.2.Make any object and create prefab out of it.3.Save scene.4.Select prefab in scene an... Read more
[Raycast][Terrain] Unity 5 cannot raycast against Unity 4 Terrain colliders
Terrain colliders created in older versions of unity cannot be raycast against. To reproduce:- Open the attached project and press p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS