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Local Package project files are generated incorrectly when the Package i...
How to reproduce: 1. Open the project in the attached folder (RelativePackageTest.zip) 2. In the Project view, go to Packages/Graphi... Read more
[Linux] Backspace has no effect on UI Toolkit text fields when an Event ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select "EventSyst... Read more
[iOS] [ARFoundation] Crash after scanning a tracking image
Reproduction steps: 1. Download and open the attached "ARCRashRerpo" project from the Google drive link 2. Build and deploy the proj... Read more
Files checkboxes remain unchecked when selecting the 'All' option in Col...
Reproduction steps: 1. Open the attached '1382253-sample' project 2. Go to 'Window -> Collaborate' 3. Check the 'All' checkbox Expe... Read more
Glossiness is not imported when importing FBX materials through the script
How to reproduce: 1. Open project "UrpImportBug.zip" 2. Observe the "FbxWithShininess" glossiness in the Scene window 3. Open script... Read more
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce: 1. Open project "DeleteMe.zip" 2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject" 3. Select "S... Read more
The "Plastic SCM" logo is not visible and it's not aligned with the "Man...
How to reproduce: 1. Open project "Probuilder Bug.zip" 2. Open the "New Scene" Scene (Assets > Scenes > New Scene) 3. Observe the "P... Read more
Redo changes the order of Prefab's children
Steps: 1. Make a prefab instance with a child 2. Add another GameObject to Hierarchy 3. Parent it to the Prefab instance before the ... Read more
FileUtil.DeleteFileOrDirectory deletes the entire project folder when it...
Reproduction steps: 1. Open the attached project "Case_1382446" 2. In the Menu Bar select "FileUtil-> Execute" Expected result: An ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script