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Touch Sensitivity Changed for Android with Unity 5
After upgrading to Unity 5, touch precision changed, comparing to Unity 4 on Jellybean devices Read more
HideInInspector attribute does not work for separate enum members
Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
CMD+A does whatever it feels like doing after going into the Preferences...
How to reproduce: 1. Open a script in MonoDevelop2. Position the typing cursor anywhere in the code3. Press CMD + A- It will likely ... Read more
[Material] Emissive and Transparent properties are not properly copied t...
Steps to reproduce:1. Open attached project's scene "Default"2. Enter play mode.3. Observe not correctly copied materials:Two cubes ... Read more
WebGL - Blank Screen
1. Open attached project's scene "game_start" (Assets/scenes)2. Play it, press "Start Game!!!" button.3. "level_1" scene is loaded a... Read more
Editor crashes on undo
Steps to reproduce:1. Select any object in Hierarchy.2. NGUI -> Attach an Anchor.3. Undo.4. Crashes Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS