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Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more
[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...
How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Attach a Bloom component to the Main Camera- Note how ... Read more
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html "This is faster then updaten the position using Transform.position, ... Read more
Collider2D.IsTouching(null) crashes Unity
Steps to reproduce:1. Open attached project's scene "DualityStart".2. Attach Collider2D to Foreground/EnginnerPlayer and Foreground/... Read more
[Inspector] Text boxes for Plugin Importer behave unnaturally
How to reproduce: 1. Open a new project2. Import a plugin3. Select the plugin and try any of these steps in any of the text boxes in... Read more
[WSA] Build and run error in the editor
Pressing "build and run" button when building to WSA platform (specific build parameters are given below) editor shows such error:--... Read more
WebGL builds crash when certain unmanaged memory is freed.
Steps to reproduce:1. Open attached project's scene "WebGL String Marshalling Bug".2. Build and run for WebGL.3. Type in text field ... Read more
Platform icons are missing in Player Setting
To reproduce:1. Create new project2. Open Player settings3. Notice that platform icons are missing and errors thrown in console Read more
Unable to create and load a crunch texture at runtime
To reproduce:1. Open the TEST_CRN_RUNTIME_LOADING scene2. Click play3. Note the errors while trying to create a texture and load int... Read more
Ghost Nav Mesh Agents
1. Open attached project's scene "test".2. Play the scene, if error is thrown - just resume play mode.3. After 3-4 scene restarts by... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS