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82
votes
Fixed

Cannot logout from Mac if MonoDevelop is open

CodeEditors

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Nov 20, 2013

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Version/s: 4.3.0f4

To reproduce:1. Have a MonoDevelop window open2. Try restart/logout/shut down your Mac3. Click trough any confirmation dialogs4. Not... Read more

83
votes
Fixed

Can't animate color value of materials

Animation

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Dec 13, 2013

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Version/s: 4.3.1f1

In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more

69
votes
Postponed

Excessive garbage generated when accessing a non existent component

Profiling

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Feb 10, 2014

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Version/s: 4.3.4f1

The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more

62
votes
Fixed

Motion has hiccups/stutters on portable devices

Android

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Apr 01, 2014

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Version/s: 4.3.4f1

There are motion stutters in some time intervals, if you look closely. DUT:Google Nexus 4 with Android 4.4.2HTC ONE with Android 4.3... Read more

53
votes
Fixed

[Deferred] ReRGrabPass will stop camera rendering while rendering option...

Camera

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Jun 19, 2014

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Version/s: 4.5.0f6

1. Open attached project2. Open scene "BUG"3. Press play4. Press "en/disable cube" and main camera works well5. Turn on second camer... Read more

21
votes
Fixed

[Occlusion Culling] Occlusion visualization results change after restart...

Camera

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Sep 04, 2015

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Version/s: 5.1.2p3

Reproduction steps:1. Open attached project2. Open scene "OcclusionTest"3. Bake Occlusion data4. Use Occlusion-Visualization panel t... Read more

18
votes
Fixed

[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...

Android

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Nov 30, 2015

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Version/s: 5.2.3p1

All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more

16
votes
Fixed

After importing model with "Optimize Game Object" enabled leads to inc...

Animation

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Feb 26, 2016

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Version/s: 5.4.0b7

To reproduce follow the steps:1. Open "Bug_Report" project2. Open "Scale_Error" scene3. Observe the scene - one of two objects are s... Read more

20
votes
Not Reproducible

Canvas stops rendering: d3d11: attempt to lock null vertex buffer when t...

uGUI

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Jan 27, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open the attached project(Equilibrium of Divinity.zip)2. Open the Assets/MainMenu.unity scene3. Play the Scene... Read more

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