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Crash on JsonUtility_CUSTOM_ToJsonInternal when building a specific project
Reproduction steps: 1. Open the attached “ReproProj” project 2. Build the project Expected result: The project is built Actual... Read more
InputSystem.onAnyButtonPress gets called every frame when the controller...
Reproduction steps: 1. Open the attached “Input-System-Test.zip“ project 2. Connect Xbox controller and enter Play mode 3. Hold a... Read more
Assets are marked dirty despite the user not making changes
Some assets are marked dirty when the scene is saved despite the user not making changes in those files. It has been reported mul... Read more
[Android] RegisterValueChangedCallback() is not called when IsDelayed is...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform 3. Build and Run 4. In Player, select... Read more
Incorrect ZTest when using a Custom Shader for non-Standalone Target Pla...
Reproduction steps: 1. Open the attached “RimLightBug.zip“ project 2. Make sure that a non-Standalone platform is selected (File >... Read more
UI Builders Inspector sometimes scrolls up after removing a Binding
*Steps to reproduce:* # Create or open any Project with the UI Toolkit installed # Create a "UI Document" Asset and open it # ... Read more
[Linux] Lights are flickering and shadows sometimes disappear
How to reproduce: 1. Open the attached "Angialo.zip" Project 2. Navigate to "Assets/Scenes" and open the "MainMenu.unity" Scene 3... Read more
[Windows 10] UI Toolkit Debugger does not allow 1's, 5's and 9's to be i...
*Steps to reproduce:* # Open a Unity project # Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger # In the 'Selec... Read more
"Failed to resolve assembly" error is thrown and the Build fails when th...
Reproduction steps: 1. Open the attached “SourceGenerator” project 2. Build and Run 3. Observe the results Expected Result: Th... Read more
[WebGPU] 32bit floating point RenderTexture blending is not working when...
Reproduction steps: 1. Open the attached “WebGPUFloatingPointBlendBug” project 2. Open the “Assets/Scenes/SampleScene” scene 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used