Search Issue Tracker

Active

Fixed in 6000.0.21f1

Votes

1

Found in

6000.0.13f1

7000.0.0a1

Issue ID

UUM-77338

Regression

No

[WebGPU] 32bit floating point RenderTexture blending is not working when built for WebGPU

--

-

Reproduction steps:
1. Open the attached “WebGPUFloatingPointBlendBug” project
2. Open the “Assets/Scenes/SampleScene” scene
3. Enter the Play mode
4. Observe the color of the square in the Game view
5. Build and Run for Web
6. Observe the color of the square

Expected Result: The square in WebGPU looks the same as it does in the Play mode
Actual Result: The square in WebGPU is missing the blue hue and looks different from the one in the Play mode

Reproducible with: 6000.0.13f1
Could not test with: 2021.3.41f1, 2022.3.40f1 (WebGPU support was added in 2023.3)

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.0.21f1):

    The issue is in our WebGPU implementation. We had a flag enabling blending for 32 bit floating point Render Textures, but blending is actually not enabled in the WebGPU spec for 32 bit floating point Render Textures. So the output image is correct since blending will not work, but our SystemInfo was reporting incorrect texture info. This should be now corrected and the SystemInfo should correctly report that 32 bit floating point RenderTextures are not blendable.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.