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AssetBundleCreateRequest crash
Executing these two lines of code:AssetBundleCreateRequest req = new AssetBundleCreateRequest();Debug.Log(req.assetBundle.name); cau... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more
Type.GetType() in WebGL does not match the output given in the editor
How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more
NullReferenceException when trying to access the name of a newly created...
Executing these lines of code:Avatar a = new Avatar ();Debug.Log (a.name); results in NullReferenceException. The name of a newly cr... Read more
Project gets corrupted when upgrading from Unity 5.0 to Unity 5.1
- Import the attached project in Unity 5.0 final build- After that open the project in 5.1 alpha 1 There are many errors about asset... Read more
Undocumented "Main()" message in MonoBehaviour
How to reproduce: 1. Open a new project2. Create a script called MainTest.cs with the following code: using UnityEngine;using System... Read more
Unity crashes when trying to access ProceduralMaterial preset
Executing these lines of code will crash the editor: ProceduralMaterial mat = new ProceduralMaterial ();Debug.Log (mat.preset); Also... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Press "n" to remove numbers from the Numbers HashSet5. Press ... Read more
When editing multiple sound sources "2D 3D" text will appear under anoth...
To reproduce:1. Create new project2. Create game object with audio source3. Duplicate it4. Change Spatial Blend value on one of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS