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[macOS] D-pad upper left corner is not logged with the Xbox controller
Reproduction steps: 1. Open the attached “Controller Bug.zip” project 2. Connect the Xbox controller via Bluetooth and enter Play ... Read more
The list of Bindings from another Action is expanded with its last eleme...
How to reproduce: 1. Open the attached "inputsystem_highlight_issue" project 2. Open the “Testactions” Input Action Asset from the... Read more
Input Actions Editor loses reference to the active Control Scheme after ...
How to reproduce: 1. Open the attached "controlscheme_playmode_issue" project 2. From the Assets folder, open the “test” Input Act... Read more
Actions with Control Type "Any" lose the ability to add Positive\Negativ...
How to reproduce: 1. Open the attached "inputsystem_add_binding_issue" project 2. Open the "example" Input Actions Asset from the ... Read more
Input Action Bindings do not trigger Input Action Events when the Input ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Select the “Player“ GameObject in the Hierarchy window 3. Change the “A... Read more
EventSystem does not receive mouse input when fetching mouse input via a...
Reproduction steps: 1. Set up a local MQTT broker e.g. Mosquitto (you might need to add its installation path to the system environ... Read more
Mouse.current.leftButton.isPressed value is incorrect when switching app...
Reproduction steps: 1. Open the attached “InputSystemTest.zip“ project 2. Ensure the “Windows, Mac, Linux“ Platform is selected in... Read more
Canceling an unsaved input actions window removes the "*" unsaved asset ...
Reproduction steps: 1. Open the attached project “SaveSymbol” 2. In the Project window double click the “Assets/New Controls.input... Read more
Input System "One Modifier" fires event when regardless of which button ...
How to reproduce: 1. Open the user’s attached “input system test.zip” project 2. Enter Play Mode 3. In the Game view, hold the le... Read more
Top Action in top Action Map is selected on adding first binding to new ...
*Steps to reproduce:* 1. Open project wide action map 2. create a new action in either Player or UI action map 3. select th... Read more
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