Search Issue Tracker
ScrollView.mouseWheelScrollSize requires substantially more ticks in Pla...
How to reproduce:1. Open the “ScrollViewScrollWheelSpeedInUnity” project2. Open the “SampleScene”3. In the Project window open the “... Read more
The list of Bindings from another Action is expanded with its last eleme...
How to reproduce:1. Open the attached "inputsystem_highlight_issue" project2. Open the “Testactions” Input Action Asset from the Ass... Read more
Input Actions Editor loses reference to the active Control Scheme after ...
How to reproduce:1. Open the attached "controlscheme_playmode_issue" project2. From the Assets folder, open the “test” Input Action ... Read more
Actions with Control Type "Any" lose the ability to add Positive\Negativ...
How to reproduce:1. Open the attached "inputsystem_add_binding_issue" project2. Open the "example" Input Actions Asset from the Asse... Read more
Input Action Bindings do not trigger Input Action Events when the Input ...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Player“ GameObject in the Hierarchy window3. Change the “Actions... Read more
EventSystem does not receive mouse input when fetching mouse input via a...
Reproduction steps:1. Set up a local MQTT broker e.g. Mosquitto (you might need to add its installation path to the system environme... Read more
Mouse.current.leftButton.isPressed value is incorrect when switching app...
Reproduction steps:1. Open the attached “InputSystemTest.zip“ project2. Ensure the “Windows, Mac, Linux“ Platform is selected in the... Read more
Canceling an unsaved input actions window removes the "*" unsaved asset ...
Reproduction steps:1. Open the attached project “SaveSymbol”2. In the Project window double click the “Assets/New Controls.inputacti... Read more
Entering playmode discards unsaved changes in action map
Steps to reproduce: 1. create action map 2. open action map in editor 3. make changes to action map 4. don't save changes 5. enter p... Read more
Top Action in top Action Map is selected on adding first binding to new ...
Steps to reproduce: 1. Open project wide action map 2. create a new action in either Player or UI action map 3. select the action th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument