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[macOS] D-pad upper left corner is not logged with the Xbox controller
Reproduction steps:1. Open the attached “Controller Bug.zip” project2. Connect the Xbox controller via Bluetooth and enter Play mode... Read more
The list of Bindings from another Action is expanded with its last eleme...
How to reproduce:1. Open the attached "inputsystem_highlight_issue" project2. Open the “Testactions” Input Action Asset from the Ass... Read more
Input Actions Editor loses reference to the active Control Scheme after ...
How to reproduce:1. Open the attached "controlscheme_playmode_issue" project2. From the Assets folder, open the “test” Input Action ... Read more
Actions with Control Type "Any" lose the ability to add Positive\Negativ...
How to reproduce:1. Open the attached "inputsystem_add_binding_issue" project2. Open the "example" Input Actions Asset from the Asse... Read more
Input Action Bindings do not trigger Input Action Events when the Input ...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Player“ GameObject in the Hierarchy window3. Change the “Actions... Read more
EventSystem does not receive mouse input when fetching mouse input via a...
Reproduction steps:1. Set up a local MQTT broker e.g. Mosquitto (you might need to add its installation path to the system environme... Read more
Mouse.current.leftButton.isPressed value is incorrect when switching app...
Reproduction steps:1. Open the attached “InputSystemTest.zip“ project2. Ensure the “Windows, Mac, Linux“ Platform is selected in the... Read more
A user gets "Sorry... that page seems to be missing!" when opens referen...
Steps to reproduce: Create a new 2D project Go to the "Inspector" tab and click "Add Component" Find and add the "Tracked Pose Drive... Read more
Input System "One Modifier" fires event when regardless of which button ...
How to reproduce:1. Open the user’s attached “input system test.zip” project2. Enter Play Mode3. In the Game view, hold the left mou... Read more
Top Action in top Action Map is selected on adding first binding to new ...
Steps to reproduce: 1. Open project wide action map 2. create a new action in either Player or UI action map 3. select the action th... Read more
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