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[ProBuilder] Mesh names can change when modifying Scenes
How to reproduce:1. Open the user's attached project and load Scene "SampleScene"2. Select the "Cube" GameObject in the Hierarchy3. ... Read more
[ProBuilder] UV dropdown overlaps Render button in the ProBuilder's UV E...
Steps to reproduce:1. Open user's attached project "19.3 Packages.zip"2. In the top menu Navigate to Toos-> ProBuilder -> ProB... Read more
Fields are too small in ProBuilder's Shape Tool when "Stair" shape is ch...
How to reproduce:1. Open the attached "19.3 Packages.zip" Project2. Open Tools > ProBuilder > ProBuilder window3. Press + next... Read more
ProBuilder Tool item appears twice in the overlay when editing in Vertex...
Steps to reproduce: Open a project and install ProBuilder Create any kind of primitive and select it In the Scene overlay, change th... Read more
ProBuilderize option is disabled when the object is selected with the Ob...
How to reproduce:1. Open the attached '1305938.zip' project2. Open 'SampleScene'3. Open Tools > ProBuilder > ProBuilder Window... Read more
[ProBuilder] Markee Selection while holding CTLR doesn't work in sub-level
1. Get latest PB 4.3.0 version2. Create a cube with (CTRL+K)3. Choose any sub-level mode (vertex, edge or face)4. Hold CTRL and draw... Read more
Resizing a face moves its texture out of place when its UV is rotated
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Open the ProBuilder window... Read more
[ProBuilder] While clicking and dragging the Action tab, properties of a...
On dragging Action Panel from UV Editor Window, highlights/select properties from the other windows which are in the background. Ste... Read more
Shortcut Helper Bar displays "Apply Quick Material" shortcut in all wind...
Steps to reproduce: 1. Create a new project2. Go to Window → Package Manager and install ProBuilder package3. In the top Menu Bar, c... Read more
[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce:1. Open the attached project2a. Build for iOS and deploy the Xcode project to an iOS device2b. Build and run for ma... Read more
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