Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.2.2
6.0.1
Issue ID
PBLD-117
Regression
No
Resizing a face moves its texture out of place when its UV is rotated
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. Open the ProBuilder window (Tools > ProBuilder > ProBuilder Window)
4. In the Scene view, in the Edit Mode toolbar select Face Selection
5. Select any face of the “Cube” GameObject
6. Using the Move Tool, drag the selected face
7. Observe the adjacent faces' textures
Expected result: The adjacent faces' textures extend and stay in place
Actual result: The adjacent faces' textures start moving around
Reproducible with: 5.0.3 (2021.3.23f1), 5.2.2 (2021.3.38f1, 2022.3.28f1), 6.0.1 (6000.0.f1f)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Hi, thanks for reaching out.
The PB meshes are procedurally generated, every change in the geometry is triggering a new generation of the full mesh, inncluding UVs.
Knowing that process, UVs should be generated at the end of the mesh modeling as otherwise the changes would be overriden when moving a vertex/edge/face as the mesh topology would have change.