Search Issue Tracker
URP Renderer asset's "Renderer Features" list item's "Name" text field d...
How to reproduce:1. Open attached project (1218982.zip)2. Select the "UniversalRenderPipelineAsset_Renderer" in the Project window3.... Read more
URP 7.1+ build times have regressed, might be as high as 10x longer
It seems build times have regressed between SRP 7.0.2 and 7.1.1 Note: checking can take a long time due to this slow build issue Ste... Read more
ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabli...
How to reproduce:1. Open project "My project.zip"2. In the Hierarchy window select "Camera" GameObject3. In the Inspector window tur... Read more
Orthographic camera with far plane set to 0 results in assertions
To reproduce:1. Open attached project;2. Open Sample scene;3. Make sure Camera's projection is set to Orthographic, near plane is a ... Read more
[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more
[URP][Metal] GPU crashes and 'Compiler failed to build request' error is...
How to reproduce:1. Open the attached 'PostProcessShaderWarmupIssue-2019.4.zip' project2. Switch Target Platform to iOS in the Build... Read more
[URP] Custom Renderer Feature is not being serialized
Steps:1. Download attached zip (URPRenderFeature.zip)2. Delete Library folder and open project 3. On ProjectView select "URPAsset_de... Read more
[URP] URP renderers are created with the same name
Steps To Reproduce: 1. Create a new Project with URP template2. Project Window > Settings > UniversalRP > HIghQuality > ... Read more
[Core RP] Package version in editor manifest (7.1.1) does not match the ...
In a project of Universal RP template, as of 2019.3.0b7, the latest verified version of the Core RP package is 7.1.1. The latest ver... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “This version of Unity is not currently available for use with Build Automation” warning is shown only after setting up Cloud and Version Control warnings when adding Build Automation to a Build Profile
- Crash on ProfilerSymbolsDelayedDeletion::AddCloneObject when deserializing an object-instantiate marker with a dangling/corrupt name string
- Characters overlap preceding text when monospace tags are used on a TMP_Text component set to RTL
- Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning
- Debug mode fails to build in Visual Studio when .csproj file is generated for Built-in packages