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Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more
[Android] Video has a delay on starting when Video player component is ...
To reproduce:1. Open attached project2. Build and run on android device3. Click the "Video" Button to play mp4 video4. Notice 0.5s d... Read more
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce:1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity2) Click on Play button3) I... Read more
[Unity Transport] Assertion failed error is shown when creating NetworkD...
How to reproduce:1. Open the attached project "UnityTransportAssertIssue-2021.1.zip"2. Open SampleScene3. Click Play Expected result... Read more
Scroll Rect (Script) Content's Pos Y is randomly set in Scene view after...
To reproduce:1. Open user's attached Unity project "ScrollViewTest"2. Open scene "Test"3. Canvas-->Scroll View-->Viewport-->... Read more
[Input System] State errors are printed to the Console when having an ac...
How to reproduce:1. Open the attached project "Sample Input Bug Project.zip"2. Open SampleScene3. Enable the 'Example: Two Bindings,... Read more
[IL2CPP] C# Reference parameter causes IndexOutOfRangeException on IL2CP...
Steps to reproduce:1. Download 1077373_repro.zip2. Build project on Standalone platform with IL2CPP backend3. Launch build Expected ... Read more
Multiline Text field doesn't display the last line if Best fit is enabled
Steps to reproduce: 1. Open attached project "779069.zip"2. Open scene "repro"3. In hierarchy, select "Canvas > Text"4. In inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open