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Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
SystemInfo.graphicsMultiThreaded returns inconsistent values depending o...
How to reproduce:1. Open attached "GraphicsMT" project2. Go to Player Settings --> Other settings, observe that Graphics Jobs are... Read more
“ArgumentOutOfRangeException“ error when selecting 'TMP_InputField' cont...
How to reproduce:1. Open the attached “IN-85214“ project2. Open the Build Profiles window (File -> Build Profiles).3. Select “Dev... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...
Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Crash Tester"3. In CrashTestWind, click "Create Transf... Read more
[Android] Camera view freezes on canvas and mask group when using cardboard
To reproduce:1. Open attached project2. Build and run on the Android device with a non-development build3. Notice that camera freeze... Read more
Application crash when generic methods are called in multiple threads
Steps to reproduce:1. Open the attached user's project "TestIL2CPPCrash.zip"2. Switch to the Android Platform or Windows standalone3... Read more
[Android] Folders under StreamingAssets that start with the underscore c...
A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more
[Backport] Animancer is throwing "MissingMethodException" errors when en...
How to reproduce:1. Open project "AnimancerTest.zip"2. Open "Quick Play" Scene (Assets>Plugins>Animancer>Examples>01 Bas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open