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Depth is not cleared regression
Steps: 1. Open attached project (DepthNotCleared.zip) If there is error saying package version is wrong, edit URP version in pac... Read more
[Android] [URP]The Z-Buffer gets cleared when rendering with the Overlay...
Reproduction steps: 1. Open the user's attached project "AndroidDepthTest.zip" 2. Open Assets > Scenes > "SampleScene" 3. Enter Play... Read more
[Android] App crashes on some devices when using additional lights in cu...
How to reproduce: 1. Open the attached user's project "URPShaderAdditionalLightIssue-2021.2.zip" 2. Build and Run on Android device ... Read more
[2D][URP] Delay when changing Normal Maps Quality settings
Reproduction steps: 1. Open the user's attached project 2. Select "Global Light 2D" GameObject in the Hierarchy 3. In the Inspector ... Read more
URP memory leak when additional punctual light shadows resolution is red...
Reproduction steps: 1. Open the attached project 2. Start and stop the play mode 3. In Hierarchy Window click on the Terrain object ... Read more
[URP] uGUI Material colour is different in the Game view when applying a...
How to reproduce: 1. Open the attached "case_1379744" project 2. Open the "Repro" Scene 3. Observe the Game view Expected result: T... Read more
[URP][Android] Animation frames are not cleared on PowerVR GPU when usin...
How to reproduce: 1. Open the user's attached "TestAndroid.zip" project 2. Build And Run the "SampleScene" on an Android device with... Read more
Material that uses a Simple Lit shader is rendered in pink texture when ...
How to reproduce: 1. Open the attached project "PinkMaterialBug.zip" 2. Open "Scene" Scene 3. Build & Run the project (File > Build ... Read more
Particle Systems are jittering when there are multiple Particle Systems ...
How to reproduce: 1. Open project "Temp2021.2.zip" 2. In the Hierarchy window select both "Particle System - Red" GameObject and "Pa... Read more
[URP] NullReferenceException error is thrown when the scene contains a L...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "ErrorTest" (Assets/ErrorTest/ErrorTest.unity) 3. Open the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device