Search Issue Tracker
Fixed in 12.1.2
Votes
0
Found in [Package]
12.1.0
Issue ID
1385350
Regression
Yes
[2D][URP] Delay when changing Normal Maps Quality settings
Reproduction steps:
1. Open the user's attached project
2. Select "Global Light 2D" GameObject in the Hierarchy
3. In the Inspector change "Light 2D" > "Normal Map" > Quality setting to "Fast" or "Accurate"
4. Move your mouse cursor to Scene View
Expected result: Normal Map change after you change Quality settings
Actual result: Normal Map change when the mouse cursor moves to Scene View
Reproduced in: 12.1.0 (2021.2.0b17), 12.1.0 (2021.2.1f1)
Not Reproduced in: 12.1.0 (2021.2.0b16), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Could not test with: 2019.4.33f1 (No "Fast" or "Accurate" Quality settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Resolution Note (fix version 12.1.2):
Fixed in: 12.1.2 (2021.2.5f1)