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ArrayIndexOutOfBoundsException for Android 6.0.1 devices using Vungle Un...
Reproduction steps:1. Download "VUNGLEDEMO.zip" project and open in Unity2. Go to Build Settings... -> Export3. Open the exported... Read more
In the Editor terrain is not rendered correctly when "Draw Instanced" on...
How to reproduce:1. Open attached project "NewDepthProject 2.zip" and scene "Main"2. In the Hierarchy window, select "Terrain" objec... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
“Default Scene” dropdown field contains a spelling mistake “Default Buil...
Steps to reproduce:1. Create new Unity project2. Open Preferences window (Edit > Preferences)3. Select “Scene Template” category4... Read more
Can't disable VR (VRSettings.enabled = false) in runtime on Android
Steps to reproduce:1) Open attached project2) Build and run on Android3) Tap on a left side of a screen (left eye) to make VRSetting... Read more
Icon are missing on instantiated gameobjects
To reproduce:1. Open attached project2. Open Bug scene3. Attach LoadIcon script to gameobject4. Press play5. Notice that instantiate... Read more
Handles Line Thickness setting does not work on OpenGles2
Reproduction steps:1. Open the user's attached project "HelloHandles.zip"2. Go to Edit>Project Settings>Player3. Switch to Ope... Read more
Changes made using TextureImporter.SetPlatformTextureSettings are not pr...
How to reproduce:1. Open the user-submitted Project2. In the Project Window click on the "Test Sprite" - observe the Override and Ma... Read more
Can not receive information about microphone devices when name contains ...
Reproduction steps:1. Open project attached (MicrophoneBugTest.zip)2. Press play.3. Press on button to check print your Microphones ... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject