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History Buffer Drop Down field in the Rendering Debugger Window becomes ...
Steps to reproduce: Open the attached project Open the OutdoorsScene In the Rendering Debugger window, select the Rendering section ... Read more
InputAction.IsPressed() and IsInProgress() triggers on wrong values whe...
Steps to reproduce:1. Open the attached project “IN-136917”2. In Project window, select “Assets” → “Scenes” → “Input Bug”3. Enter Pl... Read more
Advanced Object Selector Window is reopened in the top left corner of th...
Steps to reproduce: Create or open any Project In the Preferences Window's Search Panel set "Object Selector" to use "Advanced" In a... Read more
Overrides menu allows applying changes to the same Prefab throwing “Argu...
Steps to reproduce:1. Create new Unity project2. Create a Cube in the Hierarchy and name it “1”3. Drag the Cube to the Project windo... Read more
“InvalidCastException: Specified cast is not valid.” error is thrown whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Shader Build Settings Keyword text becomes greyed out after applying cha...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Click “+” button to add Keyword Declaration... Read more
"Object of type 'System.UInt64' cannot be converted to type 'System.Int3...
Steps to reproduce:1. Open the “IN-137905” project2. Open any scene in the project3. Select and drag any GameObject from the Hierarc... Read more
[LinuxEditor] Auto refresh is not triggered when switching back to the E...
Reproduction steps:1. Open the attached “IN-137917” project2. Open the “Scenes/SampleScene” Scene3. Open the “Repro.cs” Script in an... Read more
Graph Toolkit MiniMap overlay displays “NaN” Zoom value when opened
Reproduction steps:1. Create a new project2. Drag and drop the attached “MySimpleGraph.cs” file to the Assets folder3. Create > G... Read more
Tier Settings window UI elements shift/migrate when docked and resized
Steps to reproduce: Create a project Go to "Edit -> Project Settings ->Garphics" Find the "Tier Settings" section in the "Grap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS