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Votes

0

Found in

1.19.0

Issue ID

UUM-138143

Regression

No

InputAction.IsPressed() and IsInProgress() triggers on wrong values when rewriting the default values of Vector2 interactions

Input System

-

Steps to reproduce:
1. Open the attached project “IN-136917”
2. In Project window, select “Assets” → “Scenes” → “Input Bug”
3. Enter Play mode
4. In the Hierarchy select “GameObject”
5. Observe the console in the Inspector

Actual result: Some of the triggers from the console, usually IsPressed() are triggered before the proper value is reached
Expected result: The default triggers should be overwritten and IsPressed and IsInProgress are triggered with the new values provided by the developer

Reproducible with: 1.14.0(6000.0.71f1), 1.19.0 (6000.0.71f1 (8308b6469260), 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1 (7dc703ab9bd8))
Could not test with: 1.13.1(6000.0.71f1) (I get errors that I am unable to fix)

Reproducible on: Tahoe 26.3 (25D125)
Not reproducible on: No other environment tested

Notes:
- Example of bad values:
[3. PressPoint(0.6) ] IsPressed Triggered! (Processed Mag: 0.507)
[2. Deadzone(0.3) ] WasPerformedThisFrame Triggered! (Processed Mag: 0.000)
- User created scripts for this project referring to this Documentation

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