Search Issue Tracker
Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.0.71f1
6000.3.12f1
6000.4.1f1
6000.5.0b1
6000.6.0a1
Issue ID
UUM-138165
Regression
Yes
[LinuxEditor] Auto refresh is not triggered when switching back to the Editor using keyboard shortcuts across virtual desktops
Reproduction steps:
1. Open the attached “IN-137917” project
2. Open the “Scenes/SampleScene” Scene
3. Open the “Repro.cs” Script in an IDE
4. Make sure the opened IDE is on different desktop than the Editor (on Ubuntu: Ctrl + Alt + Shift and Arrow keys)
5. Edit the script by changing the “Debug.Log” output
6. Save the script
7. Go back to the desktop which has the Editor opened (on Ubuntu: Ctrl + Alt and Arrow keys)
8. Observe the Editor
OPTIONAL:
9. Enter the Play Mode
10. Observe the Console window
Actual result: Auto refresh is not triggered and the “Debug.Log” output does not change
Expected result: Auto refresh is triggered and the “Debug.Log” output is changed
Reproducible with: 6000.0.29f1, 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Not reproducible with: 6000.0.28f1
Reproducible on: Ubuntu 24.04.4, Ubuntu 25.04
Not reproducible on: Windows 11, macOS 26.3.1
Notes:
- Issue only reproduces using X11, it does not when using Wayland windowing system
- Issue does not reproduce if you manually select the Editor from the Taskbar. You need to use keyboard shortcuts
- After step 7, if you focus another application, and then focus back to the Editor, auto refresh is triggered
- Tested only with VS Code IDE
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.