Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.5.0b1
6000.6.0a1
Issue ID
UUM-138138
Regression
Yes
History Buffer Drop Down field in the Rendering Debugger Window becomes empty after pressing the Reset button
Steps to reproduce:
- Open the attached project
- Open the OutdoorsScene
- In the Rendering Debugger window, select the Rendering section
- Observe that the Buffer field under the History Buffers group is set to none as expected
- Modify debug settings (For example, set Common Materials Properties field to Albedo)
- Press the Reset button
- Observe the Buffer field drop-down again
Actual results: Drop-down becomes blank, expanding it, shows that none of the options are selected
Expected results: Drop-down is set to None as it is the default value
Reproducible with versions: 6000.5.0a7, 6000.5.0b1, 6000.6.0a1
Not reproducible with versions: 2022.3.74f1, 6000.0.71f1, 6000.3.11f1, 6000.4.1f1, 6000.5.0a6
Tested on (OS): Windows 11, macOS 26.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment