Search Issue Tracker

0
votes
Not Reproducible

Crash when opening a scene

Assets Management

-

Mar 19, 2013

-

Version/s: 4.1.0f4

Steps to reproduce : - import the project attached- try to open the scene INITScene- press play and notice the crash Read more

0
votes
By Design

Portrait upside down doesn't work on bb

Blackberry

-

Mar 19, 2013

-

Version/s: 4.2.0a1

To reproduce:1. Open attached Simple_project2. Build and run on BB3. Device won't rotate to "Portraid upside down" and uses "Portrai... Read more

1
votes
Fixed

Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...

Mono

-

Mar 19, 2013

-

Version/s: 4.1.0f4

Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if yo... Read more

0
votes
Won't Fix

Generate a terrain based on AnimationCurves do not work in standalone b...

Deployment Management

-

Mar 18, 2013

-

Version/s: 4.1.0f4

Look user's description. Checked on windows 7. Simply play the game in the Editor to see how the terrain should look normally, then ... Read more

0
votes
By Design

EditorApplication.SaveScene does not update EditorApplication.currentScene

Assets Management

-

Mar 18, 2013

-

Version/s: 4.1.0f4

Original bug report has been reported with SaveScene method receiving full path name. SaveScene needs relative path name supplied, n... Read more

0
votes
Won't Fix

Arrays doesn't seem to be instantiated when exposed in the inspector

Inspector Framework

-

Mar 18, 2013

-

Version/s: 4.1.1f1

-e: when you declare a public type[] type in a monobehaviour, that array is not immediately instantiated and thus throws an exceptio... Read more

5
votes
Won't Fix

[Shadows][Quality] There is 1px white border in Forward+MSAA (because of...

Shadows/Lights

-

Mar 17, 2013

-

Version/s: 4.1.0f4

When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and... Read more

2
votes
Not Reproducible

Material Renderqueues set via script are ignored in 4.2

Graphics - General

-

Mar 17, 2013

-

Version/s: 4.2.0a1

Steps to reproduce : - open the project- load the scene "mapOrderTest"- select the blue plane- try to change the render queue value ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.